iRacing League

Please take time to read the rules and regulations for our iRacing league before registering below.

Rules and Regulations

1. Entries

1.1. All entries will need to submit their registration via Google Form provided

1.2. All entries are required to maintain proper license requirements as stated below

1.3 The minimum iRacing Licence requirement is D (R4.0 in iRacing terms).

1.4. Signups will open on 01/01/2020. See vra.ie/Discord/Facebook for the signup form.

1.5 No new signups will be accepted after the championship has been completed 50%

 

2. Car

 2.1 The car used will be the Dallara F3

2.2 The setup will be fixed. Setup will be released via Facebook & Discord 10 days before the race. Setups can be found in this folder: http://bit.ly/2tiu7uV 

3. Championship

3.1. Drivers Championship

3.1.1. All drivers who start a race must cover at least 60% of the leader's driven distance to be classified as official results.

3.1.2. Points will be awarded by finishing position after official results as listed below.

3.1.3 Points will be awarded for the heat race and the feature race. There will be 10 points scoring races in the 5 round series.

3.1.3 The championship will have 5 rounds

3.1.3.1 Each Driver will drop their lowest full round score from rounds 1-4 (Sprint and Feature Combined)

3.1.3.2 Drivers will not be permitted to drop their final round score

  

Position

Points

Position

Points

Position

Points

1

50

10

20

19

11

2

40

11

19

20

10

3

35

12

18

21

9

4

32

13

17

22

8

5

30

14

16

23

7

6

28

15

15

24

6

7

26

16

14

25

5

8

24

17

13

 

 

9

22

18

12

 

 

 

3.2 Gentlemans Championship

3.2.1 This championship will be awarded to the cleanest drivers across the entire season with the lowest incidents.

 3.3 Forever Forward Championship

 3.2.1 This championship will be awarded to the drivers with the largest (start pos - finishing pos) delta over the season

3.5 Prizes

3.3.1 To be eligible to be awarded prizes, you must complete 4 races out of the scheduled 5 race season.

3.5 Calendar

Rnd

Date

Track

Sim Condition

Practice

Quali

Heat

Feature

1

15/01/2020 19.00

Road America - Full Course

1/4/2020 13.35 1x

60m

10m Lone, 2L

7 Laps

15 Laps

2

29/01/2020 19.00

Spa - Classic Pits

1/3/2020 07.25 1x

60m

10m Lone, 2L

6 Laps

13 Laps

3

12/02/2020 19.00

Interlagos - Grand Prix

8/2/2020 08.20 1x  

60m

10m Lone, 2L

10 Laps

20 Laps

4

26/02/2020 19.00

Silverstone - GP

1/3/2020 12.50 1x

60m

10m Lone, 2L

7 Laps

14 Laps

5

11/03/2020 19.00

Barcelona - Historic

1/2/2020 17.05 1x

60m

10m Lone, 2L

7 Laps

17  Laps

 

4. Race Event

4.1 All events will consist of:

  • 60 min Open practice
  • 10 minute Lone Qualify, 2 Laps
  • Heat race, laps decided by circuit.
  • Feature race, laps decided by circuit. Starting grid determined by the finishing order of the heat race. The top 10 positions will be inverted

4.2 Every entry is required to meet a qualifying time of 107% of their class leader. If the minimum time is not met, an appeal may be submitted to race control. Drivers failing to achieve this time may be requested to start from pit and are requested to undertake additional practice before racing

4.3 The series administration may restrict any driver to take the start if they’re deemed to be a potential danger to other cars on-track during the race, or if they haven’t set a fast enough lap time in qualifying

4.4 Drivers should be on Discord at least 5 minutes before drivers briefing at 7.55pm,

Communication is key to the smooth running of online race events.

 

5. Start Procedure

5.1 This series will use standing starts

 

6. Driver Etiquette

6.1. Drivers are not allowed to move off their line under braking to respond to any move unless there is an accident ahead and need to take avoiding action. Drivers moving to cover off the inside in the braking zone with eventual contact will be considered to be blocking and can be penalized. Race and let race, it will be more fun for all.

6.2. The leading car may make one move to the defensive line, as long as that move does not create an incident. This move must also be made before the trailing car starts their move for a pass.

6.3. Drivers will be allowed to race against each other, but drivers are encouraged of the limitations and possibilities of Netcode. Incident due to contact may still bare responsibility on any driver and result in penalties.

6.4  Patience is a virtue - In real life racing it take guts to keep the foot down, in virtual racing it takes guts to lift!

6.5 Race starts can be chaotic. Remember the old saying: races are not won on lap 1 but they are often lost there.

6.6 When you spin, please remember to lock the brakes. It makes your trajectory much more predictable. Just sit still and let other drivers worry about avoiding you.

6.7 No Divebombs. Generally speaking, if you are not alongside another car at corner turn in you should not attempt to pass; the other car has the right to the racing line and will be closing towards the apex. Dive bombing and poor overtaking attempts that end in a crash are going to be penalized.

        

  1. Attacker more than half-way alongside

In this case, the attacker is definitely more than halfway past the defender at the apex. The attacker has the right to the racing line. A collision at the apex is entirely the fault of the defender.

 

B) as shown above - In this case, the attacker has only their front wing alongside the defender’s rear wheel. The defender has the right to the racing line. A collision at the apex is entirely the fault of the attacker.

 

C) Attacker approximately half-way alongside

In this case, the attacker’s front axle is ahead of the defender’s rear axle and the two cars are approximately halfway alongside. Both drivers have a reasonable claim to the apex. If contact occurs, blame will have to be shared. It is in this zone that racing incidents can occur. Incident that are sent in regarding this scenario will require video evidence and images.

 

6.8 Never rejoin the track perpendicular to the racing line.

If you spin out manoeuvre off track, make sure there are no oncoming cars (use F3) and rejoin the track only when safe to do so.

6.9 A yellow flag is a warning, you need to slow down and prepare to stop should the track be blocked. Passing is forbidden when yellow flags are present. Be cautious and you will be able to avoid accidents.

6.9 When lapped be considerate and let the leaders through as soon as it is safe to do so. Drive your race, by all means, but if you can help the leaders please do so. Most importantly, always be predictable and make your intentions clear.

6.10 An acceptable ping is a requirement. Race control reserve the right to remove drivers whose ping will make them a hazard on track.

6.11. Every driver is expected to behave in a manner that is respectful and representative of the series, your fellow competitors, sponsors, etc. Any breach of the behaviour clause will represent immediate expulsion from this series.

6.12. Regardless of any scenario, comments, discussion, or other unforeseeable, we encourage everyone involved to keep the fun factor. This is a hobby at the end of the day.

6.13. The series reserves the right to terminate inclusion of any entry in this, or any future series determined by administration.

7. Race Control

7.1. Any appeal or post incident report must be submitted within 24hrs of the end of the race by emailing incidents@vra.ie.

Format listed below

Drivers Involved:

Driver Lap:

Corner Number:

8. Race Penalties

8.1. Race control may impose any penalties including but not limited to the following

  • Warning
  • Drive Through Penalty
  • Stop and Hold Penalty (Amount to be determined by Race Control)
  • Post Race time Penalty (Amount to be determined by Race Control)  
  • Lap Deduction (Amount to be determined by Race Control)
  • Points Deduction (Amount to be determined by Race Control)  
  • Disqualification  
  • Next Event Grid Penalty  
  • Pit Lane Start
  • Exclusion from any event.

8.2 Drive through Penalties may not be combined with any service stop. Any breach of this rule will incur further penalties.

8.3 Any penalty must be served before the 3rd time the start finish line is crossed. Penalties not served within the allowed period will incur further penalties, including exclusion from the event

8.4 Any driver deemed to have used an off track advantage in the process of a pass will be penalised.

8.5 All drivers must have Race Control audio channel open, and be able to monitor text chat for messages from Race Control during the race.

8.6 If you receive a penalty from race control for a misdemeanour, that round can not be used as a dropped round

8.7 Drivers who amass more than 17 incident points in a race session will receive a pitlane penalty. If a driver reaches 27 incident points in a race session, this will result in exclusion from the race.

9. Post Race Protest and Appeals

9.1. Protests must be filed within 24hrs of the end of the race event. The admin group will review and make a determination. Official results will be posted no earlier than 48hrs from the conclusion of the event.

9.2 If a driver is handed a race penalty, they may appeal the decision. If the appeal is unsuccessful, the driver risks receiving a larger penalty.

10. Series License

10.1. Each driver will have a series license that will be tracked over their course of the season. The license begins with a 6 penalty points limit.

10.2. At the steward’s discretion, upon review of incidents during a race session, penalty points may be added to a driver’s license for infractions of the rules laid out within this document.

10.3. Any driver, through the accrual of penalty point penalties that is required to serve greater than one (1) race suspension over the course of a single season will be excluded for the remainder of the season.

10.4 Drivers penalty points will be published alongside the championship standings.

10.5 Points will be deducted at the discretion of Race Control for any infraction.

10.6 A race disqualification for exceeding 27 incident points carries an automatic 4 point deduction.

11. Paint Policy

11.1. The series will use Trading Paints, and drivers are encouraged to use personal paint schemes.

12.  Enjoy it!

This is the most important rule! We want everyone to enjoy racing with us on the VRA servers. The house rules are here in black and white so everyone can see what we expect from drivers both new and old.

Need to get Sim Gear?

If you don't have the required equipment  but still want to race, talk to us! we sell all the equipment and also have Sim Rigs available to hire and run race nights at VRA headquarters at Mondello Park on Wednesday evenings where you can use our sims. Contact Rob on 0866042184 or email info@vra.ie for more information.

Want to Watch?

Races are live streamed on Facebook & Youtube on Wednesday Evenings from 8.30pm GMT.

Click here to watch LIVE on Facebook

Click here to watch LIVE on Youtube

Want to Become a Sponsor?

Virtual Race Academy is Ireland's premier online racing league. Our community is growing fast, our league attracts the best real-world and virtual racers in the country and our social reach is in the hundred's of thousand's.

Contact us to get involved with Ireland's fastest growing e-sports league!

There is no obligation to donate. Donations keep our servers alive.

Registration is closed after our third race