Radicals driver sign up here https://forms.gle/JeM3MeU21Y192t3o6
Rules and Regulations
1.1. All entries will need to submit their registration via Google Form provided.
1.2. All entries are required to have the minimum equipment needed to compete, wheel, pedals etc. and a copy of Assetto Corsa with supporting required mods.
1.3. Signups will open on 22/01/2020. See vra.ie/Discord/Facebook for the signup form.
1.5 No new signups will be accepted after the championship has been completed 40%.
2.1 The car used will be the Shaun Clarke mod Radical SR3.
2.2 The setup will be fixed for the grid and locked on the server.
3.1.All drivers who start a race must cover at least 60% of the leader's driven distance to be classified as official results.
3.2.Points will be awarded by finishing position after official results as listed below.
3.3. A bonus point is available to the fastest qualifier.
3.4 The championship will have 5 rounds.
3.5. All rounds carry points, there will be no dropped scores.
3.6. Points allocation will be the following.
4. Race Event
4.1.All events will consist of:
Live server all week for practice.
15 minutes qualifying.
This series has a timed race distance. The race will end on the lap after the allocated 30 minutes time frame has passed.
4.2. The series administration may restrict any driver to take the start if they’re deemed to be a potential danger to other cars on-track during the race.
4.3. Drivers should be on Discord at least 5 minutes before drivers briefing at 7.55pm. If briefing is missed the driver concerned will not race.
5. Start Procedure
5.1. This series will use standing starts. False starts are penalised heavily by being returned to pits automatically.
6. Driver Etiquette
6.1. Drivers are not allowed to move off their line under braking to respond to any move unless there is an accident ahead and need to take avoiding action. Drivers moving to cover off the inside in the braking zone with eventual contact will be considered to be blocking and will be penalised. Race and let race, it will be more fun for all.
6.2. The leading car may make one move to the defensive line, as long as that move does not create an incident. This move must also be made before the trailing car starts their move for a pass.
6.3. Drivers will be allowed to race hard against each other. But etiquette needs to be top class. Incidents due to contact may still bare responsibility on any driver and result in penalties.
6.4 Patience is a virtue - In real life racing it take guts to keep the foot down, in virtual racing it takes guts to lift!
6.5 Race starts can be chaotic. Remember the old saying: races are not won on lap 1 but they are often lost there.
6.6 When you spin, please remember to lock the brakes. It makes your trajectory much more predictable. Just sit still and let other drivers worry about avoiding you. Contact due to poor re-joining of the track will have serious penalties.
6.7 No Divebombs. Generally speaking, if you are not alongside another car at corner turn in you should not attempt to pass; the other car has the right to the racing line and will be closing towards the apex. Dive bombing and poor overtaking attempts that end in a crash are going to be penalized.
As shown left - In this case, the attacker has only their front wing alongside the defender’s rear wheel. The defender has the right to the racing line. A collision at the apex is entirely the fault of the attacker.
As shown left - In this case, the attacker is definitely more than halfway past the defender at the apex. The attacker has the right to the racing line. A collision at the apex is entirely the fault of the defender.
As shown left - In this case, the attacker’s front axle is ahead of the defender’s rear axle and the two cars are approximately halfway alongside. Both drivers have a reasonable claim to the apex. If contact occurs, blame will have to be shared. It is in this zone that racing incidents can occur. Incident that are sent in regarding this scenario will require video evidence and images.
6.8. Never rejoin the track perpendicular to the racing line.
If you spin out manoeuvre off track, make sure there are no oncoming cars using real time and car radar.
6.9. A yellow flag is a warning, you need to slow down and prepare to stop should the track be blocked. Passing is forbidden when yellow flags are present. Be cautious and you will be able to avoid accidents.
6.10. When lapped be considerate and let the leaders through as soon as it is safe to do so. Drive your race, by all means, but if you can help the leaders please do so. Most importantly, always be predictable and make your intentions clear.
6.11. An acceptable ping is a requirement. Race control reserve the right to remove drivers whose ping will make them a hazard on track.
6.12. Every driver is expected to behave in a manner that is respectful and representative of the series, your fellow competitors, sponsors, etc. Any breach of the behaviour clause will represent immediate expulsion from this series.
6.13. Regardless of any scenario, comments, discussion, or other unforeseeable, we encourage everyone involved to keep the fun factor. This is a hobby at the end of the day.
6.14. The series reserves the right to terminate inclusion of any entry in this, or any future series determined by administration.
7. Race Control
7.1. Any appeal or post incident report must be submitted within 24hrs of the end of the race by emailing email@example.com.
Format listed below
8. Race Penalties
8.1. Race control may impose any penalties including but not limited to the following
Post Race time Penalty (Amount to be determined by Race Control)
Points Deduction (Amount to be determined by Race Control)
Exclusion from any event.
8.2. Any driver deemed to have used an off-track advantage in the process of a pass will be penalised.
8.3. All drivers must have Race Control audio channel open, also needs to be able to monitor text chat for messages from Race Control during the race.
9. Post-Race Protest and Appeals
9.1. Protests must be filed within 24hrs of the end of the race event. The admin group will review and make a determination. Official results will be posted no earlier than 48hrs from the conclusion of the event.
9.2 If a driver is handed a race penalty, they may appeal the decision. If the appeal is unsuccessful, the driver risks receiving a larger penalty.
10. Series License
10.1. Each driver will have a series license that will be tracked over their course of the season. The license begins with a 10 penalty points limit.
10.2. At the steward’s discretion, upon review of incidents during a race session, penalty points may be added to a driver’s license for infractions of the rules laid out within this document.
10.3. Any driver, through the accrual of penalty point penalties that is required to serve greater than one (1) race suspension over the course of a single season will be excluded for the remainder of the season.
10.4. Drivers penalty points will be published alongside the championship standings.
10.5. Points will be deducted at the discretion of Race Control for any infraction.
10.6. As a guide, minor continuous unintentional contact or off-tracks may result in 2 points. But anything deemed intentional may be awarded 4 points or more at the discretion of the stewards.
11. Paint Policy
11.1. Custom paints will not be accepted for this championship.
12. Enjoy it!
12.1.This is the most important rule! We want everyone to enjoy racing with us on the VRA servers. The house rules are here in black and white so everyone can see what we expect from drivers both new and old.
Need to get Sim Gear?
If you don't have the required equipment but still want to race, talk to us! we sell all the equipment and also have Sim Rigs available to hire and run race nights at VRA headquarters at Mondello Park on Wednesday evenings where you can use our sims. Contact Rob on 0866042184 or email firstname.lastname@example.org for more information.
Races are live streamed on Facebook & Youtube on Wednesday Evenings from 8.30pm GMT.
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